Witkowski, E. “Inside the Huddle: The Phenomenology and Sociology of Team Play in Networked Computer Games”. PhD Dissertation. May 2012. IT University of Copenhagen, Denmark.
Articles (peer reviewed)
Witkowski, E. “Doing/undoing gender with the girl gamer in high performance play” in Vossen, E., Voorhees, G., Taylor, N., and Adams, M., eds. Femininity and Games. Palgrave-MacMillan. (Under preparation, expected 2017).
Witkowski, E. “Networked Zombies: Running, Gender and Play with Zombies, Run!” in Hjorth, L., Horst, H., Galloway, A., and Bell, G., eds. The Routledge Companion to Digital Ethnography. (Under preparation, expected 2017).
Witkowski, E. (2016). “Cooperative Play” in H. Lowood & R. Guins (eds.), Debugging Game History: A Critical Lexicon. The MIT Press.
Witkowski, E. (2015). “Running with zombies: Capturing new worlds through movement and visibility practices with Zombies, Run!”, Games and Culture (OnlineFirst, November 5, 2015).
Witkowski, E. (2014). “Competition and Cooperation” in Perron, B. and Wolf, M. J., eds. The Routledge Companion to Video Game Studies. New York: Routledge.
Witkowski, E. (2013).”Eventful Masculinities: Negotiations of hegemonic sporting masculinities at LANs,” in M. Consalvo, K. Mitgutsch A. Stein, (eds.) Sports Videogames, USA: Routledge.
Witkowski, E. (2012). “On the Digital Playing Field: How We “Do Sport” with Networked Computer Games”, Games and Culture. Volume 7. Issue 5. September 2012 pp. 349 – 374.
Conference papers & proceedings (peer reviewed)
“Running from Zombies“, Interactive Entertainment Conference, Melbourne, Australia, September 2013.
“This is How We Play It: What a Mega-LAN Can Teach Us About Games“, co-authored with T.L. Taylor, Foundations of Digital Games conference proceedings, Monterey, CA, June 2010.
“Negotiating Game Cultures: Reflections on Women’s gaming experiences”, co-authored with Tina Lybaek, Game ’in Action conference proceedings, Gothenburg, SE, May 2007.
Popular press articles
Witkowski, E. (Sept. 6, 2016). “Esports 2020“. Medium.
Witkowski, E. (2009). “Probing the Sportiness of eSports“, in J. Christophers and T. Scholz (eds.), eSports yearbook 2009, Norderstedt, Germany: Books on Demand GmbH, pp. 53 – 56.
Select media interviews
ArtsHub, July 21, 2016: “The world’s biggest creative industry”
GQ Australia, October 15, 2015: “Esports: Inside the billion-dollar gaming industry”
ABC News, Sept. 2015: “Professional e-sports tipped to flourish in Australia despite low internet speeds”
Dailyreview.com.au, Oct. 2014: “Gaming: The Question of Esports in Australia”
Politiken.dk, Sept. 2014: “Cyberfeminister er udskældte og får sågar dødstrusler i USA”
Independent research for IBM Denmark: “Soft Reboot: Young Women and Technology in Denmark”, 2006.